Im not sure what else needs to be said about the future of publication design other than what was said in the post. I think we are beating a boring dead horse to continue talking about this subject. One example of a group staying on FAIL is USA Today. By turning it's newspaper "redesign" into a print out of it's nightmare website (http://beta.usatoday.com/?a=p/) they showed me that while they want to, they are scared to go to strictly web based content.
I think the future of "publication design" is going to be closer to gaming than publication design. Consider the Choose Your Own Adventure book series. Readers could choose the path characters took in either achieving their goals or dying horrible, often hard to imagine deaths. Now imagine one of those books with dynamic graphics, audio and video linked to text and time spent on pages or reading the "book". Finding a lost city of gold and becoming wealthy beyond all imagining or having your head shrunk by the guardians of the Lost Jewels of Nabooti will have never felt so real.
P.S. The Cave of Time FTW!
1 comment:
I just have to say, "I LOVED these sort it like the Sims games or other adventure games.
However, something deep down inside of me would just rather cuddle up and hide in my room with a paperback.
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