Wednesday, October 15, 2014

Re: Getting out of your comfort zone

1. Do you ever find yourself doubting your design abilities? if so what do you do to overcome them?

Absolutely. Of course. Remember my first post about how I always wonder if I'm being original enough? Pretty much every project I have something that I doubt that I can pull off. But that's why we're here, right? 

I don't have the most ideas when it comes to overcoming doubts--I just try to keep working any way that I can. Because the only way out is through; at least that's the only way out that is going to lead to me learning something. And I try to remember this advice that apparently hung on the physical facebook wall at facebook at some point (and maybe still does):



Again, if you remember that first post, this is something that I have to remind myself ALL. THE. TIME. I'd be willing to bet that we're all perfectionists--I think the design field would appeal to perfectionists because we want to make things look better, work better, feel better, communicate better, and on and on better. And design is a detail-oriented field. But none of those perfect details matter if you never finish anything. With any work of art, with any artist, the product probably won't live up to the (Platonic?) idea(l) you have in your head, so the best you can really do is get as close as you can and learn something from that effort, right? So, I always want to do something different with every project, even if that something different is a small change, because that's how I know I'm learning. Also, there's this, which is a video by David Shiyang Liu, animating a quote from an interview with Ira Glass (and I imagine most of you have seen it?):



2. Have you pushed yourself out of your design comfort level?

I've always given myself little side-assignments. In my writing program, we had a poem due every week or every other week (depending on the size of the workshop), and we hardly ever had any other requirement other than turn in something complete and workshop-ready. So, I might assign myself to writing in a particular form, or to write about a particular person or experience, or to write in the style of a certain person. I have never been great at working without any limits/guidelines [i.e., "go design something" with no idea of the audience or purpose would be hellish to me], so I try to give them to myself if I don't have them. Another take on this is to have someone else give you a little assignment if you're having trouble--that can just get you started sometimes.

3. Are there any other design disciplines you want to give a try?

I'm currently into hand-drawn type and letterpress, planning to take a workshop in letterpress soon and maybe calligraphy at some point. I haven't done anything with animation or motion graphics, so that might be a good option for a future semester in trying to push myself. I'm also not as comfortable with photography as I'd like to be, so that's on the list, as well. 

4. Should I keep pushing myself to try illustrating for this project? or should I wait to try when there is no due date or dealings involved?

I agree with everyone else--go for it now. Do what you can. Having a deadline is always better than not, at least for me. As to this project, though, I'd say if the illustrative idea makes the most sense for your director, if the illustrative style is the best reflection of your concept that you've got, then do your best with the time that you have. For me, it's always going to come back to concept--how does the illustration add to your argument about this director's work?

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