Well, maybe "not care" is a little strong, but it's definitely an acquired skill to be able to not be crushed when a crit doesn't go well...I think I'm getting to the point where a bad one doesn't totally destroy me anymore -- in class. I'm still having big problems learning to deal with it at work when a client is negative. I think earlier I blogged briefly about how a nasty client at work completely wrecked my world for a short time.
It's absolutely a tough line of work to be in, because really you're pulling something out of yourself and putting it on display for others to judge. Crits help me immensely in learning to look (more) objectively at my own stuff and get used to the idea that if it's not working, it doesn't mean that I'm a personal failure. You can't be good all the time -- it takes pain and suffering to do something well.
I'm looking forward to this book coming out, which will talk about the failed projects of great designers.
And in other, totally random news, my Project 2 director is undertaking a remake of one of my Project 3 director's movies, which is kinda cool.
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