Monday, October 31, 2011
Re: Baltimore Print Studios
Sunday, October 30, 2011
Re: Baltimore Print Studios
Saturday, October 29, 2011
Re: Baltimore Print Studios
Thursday, October 27, 2011
Baltimore Print Studios
Wednesday, October 26, 2011
RE: Responsive Design
Re: Responsive Design
Thank for the posts and explaining how some of it works.
RE: Responsive Design
RE: Responsive Design
Tuesday, October 25, 2011
Re: Responsive Design
Re: Responsive Design
Re: Responsive Design
The emergence of this type of design structure has become prominent since smart phones have evolved into internet browsers as well.
Responsive Design gives designers and their customers a chance to truly decide on the hierarchy of their website. It forces the client to think about the most important sections in their website and in turn gives the designer a better understanding before considering their final design.
I wonder if designers believe that this makes their job harder since they need to design different versions for multiple platforms and browser sizes or easier because they have been given a better sense of hierarchy by their client.
Re: REsponsive Design
Inuit CSS:
http://csswizardry.com/inuitcss/
Skeleton (my favorite)
http://getskeleton.com/
1140 grid system:
http://cssgrid.net/
They all seem to work in about the same way. When the screen resolution hits a certain point, all of the divs of the grid become the same size and stack on top of each other.
Tablet Portrait: Between 768px and 959px
All Mobile Sizes: Less than 767px
Just Mobile Landscape: Between 480px and 767px
Just Mobile Portrait: Less than 479px
Using media queries, you can add appropriate backgrounds/sectors/etc for all of the sizes.
It is a very interesting way to design once and create a cohesive experience across all of the platforms.
Comic book mastheads
Monday, October 24, 2011
Re: Responsive Design
Re: Responsive Design
Re: Responsive Design
In advanced web design Peter Kaizer has suggested that a better approach when designing for web is to start with mobile and then build up from there. Fortunately the tools at our disposal today make this far more feasible then even 5 years ago. It adds another wrinkle for designers to contend with but at this point I'm sure we're all used to rolling with punches.
Sunday, October 23, 2011
Re: Responsive Design
I found another cool website that uses responsive design: http://artequalswork.com/. I enjoy this one because it uses my initials! (And Aaron's too!)
Saturday, October 22, 2011
Re: Responsive Design
Friday, October 21, 2011
Responsive Design
Lately I’ve been hearing a lot about a new trend: responsive web design, where the design of a site changes depending on your browser size. As your browser size decreases, images and content areas start getting smaller, and the layout even changes altogether to suit very small screens, like smartphones. It’s not a technique I’ve used yet, but one I can’t wait to try!
Here’s a great example of one:
http://owltastic.com/
Open this page, then resize your browser and watch what happens.
Here’s a page with a bunch of great examples, some better than others.
http://webdesignledger.com/inspiration/30-creative-examples-of-responsive-web-design
Wednesday, October 19, 2011
Re: Print Handbook
Re: Print Handbook
re: Print Handbook
Tuesday, October 18, 2011
re: Print handbook
re: Print handbook
The Off Register series was spot on and hilarious. Luscious neatly sums up the frustration that often occurs between client/designer/printer. I used to (pretend) punch clients in the face whenever they would say they wanted a more sophisticated look. I still kinda hate the word.
I remember the Graphics Artist Guild being the bible for every successful freelance designer and illustrator. Has anyone had a chance to look at it lately? For $40 you get a guild membership and the book. Check it out...
I recently read Jessica Hische's article The Dark Art of Pricing and thought it would be good to share with the class as well. She focuses on licensing and rights management as a way to guage the true value of your work.
Re: Print Handbook
Monday, October 17, 2011
Print Handbook
Re: Print Handbook
Sunday, October 16, 2011
Re: Print Handbook
PSD iPhone 4 Icon
Saturday, October 15, 2011
Re: Print Handbook
Thursday, October 13, 2011
This is a Print Handbook for Designers
I wish I would have received the Print Handbook many years ago. It's such a simple idea, yet no one ever thought of it ''til Andy Brown did at The Media Collective agency located in the UK. The little book (it's only 28 pica x 42 pica, er… 4.667 inches by 7 inches) covers everything from overprinting, to colour (er…color), to what music the designers were listening to when creating the book. It's a great quick and simple reference. The paper size section gives dimensions for everything you need including a 48 sheet billboard and even the Gutenberg Bible. It also has a great handy dandy dots per inch section, showing the same photos 50dpi up to 600dpi. Makes telling people who have no idea what dots per inch is a lot easier.
The book costs £6 ($9.40 US), but it's worth the money. It is loaded with experiments and examples all related to printing. If you don't want to buy the book, you can sign up for their newsletter, which offers links to helpful resources. You can view the latest newsletter here. One of the links they featured in the newsletter took you to a Youtube channel (fyi for anyone doing a Youtube channel for project 2). It's a pretty funny video and I don't think I would have found it if not for the newsletter.
Definitely check out the newsletter and the links featured in the latest newsletter. I'll bring in the book on Wednesday for anyone who wants to see it.
Wednesday, October 12, 2011
Re: Video Games
I had the NES as a kid, but did anyone else have a Commodore 64? :-) Jumpman was the game I remember most fondly. Talk about simple graphics! But such a great game.
Francis Ford Coppola
Tim Burton
Alice in Wonderland
And I'm between Charlie and The Chocolate Factory and Corpse Bride...
RE: Video Game Design
Tuesday, October 11, 2011
Re: Video Game Design
Director Trailers
Re: Video Game Design
The same basic feel is there, and the game is done in entirely 16-bit era video game style.
There is something to be said for the creativity of game designers in a time when everything needed to be extremely simplified to accomodate the lack of color and graphics.
Re: Video Game Design & Roland Emmerich Movie Trailers
Monday, October 10, 2011
re: video game screens
As for the design of the screens themselves, it's sad what was "current" at that time. But I have a feeling we may look at what we are doing in 25 years in almost the same light.
Wedding design
I check Style Me Pretty and a handful of other wedding-related blogs religiously these days, and this wedding, which features a program that says "I think you are more perfect than Helvetica" obviously caught my eye. He is an architect and she is an interior designer, and their wedding is super modern and clean. Not my wedding style at all (I think it's a little cold, boring, even), but it's cute :) Just thought I'd pass it along!
re: video games
A while back I wanted to relive the glory days of Atari 2600 and Coleco and after visiting a few Goodwills amassed a nice collection. Building the collection was fun but playing the games was torturous and boring. Not only were the graphics lousy but the gameplay sucked too. How could I have wasted so many hours of my little kid life to this? It was a total "Hey Dude" moment and I realized nostalgia had gotten the best of me.
So yeah, the look and feel of 80's video games. Often times its used ironically such as
George Plimpton's Video Falconry
But lately another direction has been along the lines of this. Superbrothers Sword and Sorcery has a genuine appreciation for the look of 8bit but without being deliberately retro. I've yet to play it but it sure looks nice.
Audience Calibration Procedure from Superbrothers: Sword & Sworcery on Vimeo.
People may be interested in Art of Video Games exhibit at the Smithsonian starting March 16, 2012.
Re: Video Game Design
Saturday, October 8, 2011
Re: Video Game Design
I definitely remember some of these games, but I don't remember paying attention to any of the graphics. Now that I'm paying attention, it's really interesting to think about how the developers created the graphics when they had to work with such limited technology. I'm particularly impressed with both the graphic effects and the name of "The Adventures of Bayou Billy."
I was hoping there would be a few more title screens to check out, but it looks like the site owner is adding more all the time, so that's something to look forward to.
The design of the site is great as well. Like Hannah said, many of the plugins used on the site have been customized. Everything is working well together and the site conveys the retro game graphic look it's going for.
Re: Video Game Design
I remember playing some of these!
P.O.W.
Final Fantasy V
Where in the World is Carmen Sandiego
My brother and I got the first Nintendo for Christmas one year and we played that thing into the ground. Specifically (and I'm guessing because they came in the box) Mario and Duckhunt. I don't remember ever thinking about the graphics, but I must have thought they were awesome because you know the Wii commercials, where the whole fam gets in on the game—that's how I remember the Duckhunt experience. We stood up, we shot at the screen, we high-fived and had family bonding time.
Also, did you guys notice the Lightbox design on the site? I've never seen that plugin so customized. Usually I see a black opacity over the background screen, and there's standard typography for the title and info. The designer for this site added a different color, font and Twitter/Facebook/email buttons—awesome!
Friday, October 7, 2011
Project 3 Movie Posters- John Hughes
Ferris Bueller's Day Off trailer:
The Breakfast Club trailer:
Uncle Buck trailer:
Thursday, October 6, 2011
Assignment 4
It's not a contest, the prize is your work will be displayed. It’s a nice perk. UBGreen is not dedicated to selecting a single student, they’re happy to display as many posters as are good, and it’s also possible posters could also be included on the website. UB might potentially develop capabilities to include a QR code on the poster that could be scanned with a smartphone that would direct users to a website highlighting Midtown with live/work/play Midtown links.
Wednesday, October 5, 2011
Video Game Design
I think the screen art for these old school games are extremely fascinating. You would NEVER find these designs in games today. The difference of pixels vs vectors in games presents such a drastically different playing experience. Although video game technology and graphics have certainly changed for the better, there's something cool about looking at, and even playing, games like these. Do you guys remember playing any of the video games on this site (or any others you can remember) when you were younger and thinking the graphics were awesome? I remember firing up GoldenEye on N64 not too long ago and thinking to myself that I never remembered the graphics being quite so pixelated when I was younger.
Whoops..
Tuesday, October 4, 2011
Re: Outsider Art
Project 2: Josephine Baker
Re: Outsider Art
The exhibit was awesome! It was full of fun and funny drawings, sculptures, paintings, videos, and more. It was particularly interesting because the works featured in the exhibit weren't all created by "artists." Some of the work was done by people outside the traditional art world like comedians and writers. Here's one of my favorite illustrations featured in the exhibit:
Monday, October 3, 2011
Re: Outsider Art
I wasn't really aware of what Outsider Art was or that it even existed. After reading the blog entry I quickly headed over to wikipedia.org. Darger's story is quite amazing and sad at the same time. The documentary is now on my list of things to watch (when I have time). I think it's fantastic that his art and story are now being shared with the world.
An interesting fellow I have come across is Daniel Johnston. I'm not sure if he falls under the Outsider Art umbrella, but he came to mind when reviewing what exactly Outside Art was. He was the subject of the 2008 documentary The Devil and Daniel Johnston. I attached an interview with him below. He writes and sings folk music and also is an artist. Here is his website if anyone has time to take a gander.
Sunday, October 2, 2011
Outsider Art
She is an untrained photographer, and most of her work was found as undeveloped film, but her photographs are masterful. Not only is the composition and exposure amazing, but every photograph captures the era.
http://www.vivianmaier.com/
Re: Outsider Art
Sufjan Stevens' 2010 album Age of Adz features art from the outsider Royal Robertson and also draws inspiration from Robertson. While the album is about Sufjan himself it explores themes from Robertson's life and work. Some of Robertson's work is on permanent collection at The American Visionary Art museum as well as several other museums. He died in 1997.
As a side note - he's really interesting to read about. He was born in 1936 and lived in Louisiana as a sign maker. Him and his wife had 11 children. She cheated on him, left him, took the kids and became a minister. He either was or became a self proclaimed prophet and had visions of aliens, the end days, etc. A lot of his art had to do with his wife or women in general.
I would have never known about Royal Robertson but after I got into Sufjan Stevens' and got the new album, a friend told me that he had heard that Sufjan was inspired by a schizophrenic artist.
The documentary Make is about several artists, including Royal Robertson.
MAKE the documentary from Asthmatic Kitty on Vimeo.
Age of Adz:
I should probably say here that I did google "outsider art" before I started to write up this post - if you need a refresher, here's the Wiki link: