After our small talk on class about how designers can look to others as egocentric people with egocentric aptitude in their work or personality, I was thinking that maybe that can also be a part on how we designers deal with subjects like rejection, envy, and plagiarism. Here is the eleventh paradox of graphic design.
01: There’s no such thing as bad clients (well maybe I can disagree a little bit here) only bad designers. We love to blame our clients for poor work. When projects go sour, it’s always the clients — never us — who are at fault.
02: The best way to learn how to become a better graphic designer is to become a client. It’s only by commissioning graphic designers that we discover that most of us are not very good at articulating what we do and how we work.
03: If we want to educate our clients about design, we must first educate ourselves about our clients.
04: If we want to make money as a graphic designer, we must concentrate on the work, not the money. This is not to say that designers shouldn’t be properly paid for their work, or that designers shouldn't be financially savvy (clients usually are). But the designer’s primary motive has to be the quality of the design and not the size of the fee. When the focus is on the money, the work is usually poor.
05: For designers, verbal skills are as important as visual skills. Since graphic design should be self-explanatory, designers might be forgiven for thinking that the need to provide a verbal rationale for their work is unimportant. Surely the work should succeed on its own merits without requiring a designer’s advocacy? True. Except there never was a client who didn’t want an explanation for every aspect of every piece of creative work they commissioned. If we can’t talk about our work in a clear, rational and objective way — free from all jargon — then we can’t be surprised when we meet with rejection.
06: Ideas usually fail not because they're bad ideas, but because they're badly presented. The ability to present an idea is as important as the idea itself. The thing we need to remember when presenting work to clients is that they are terrified at the prospect of what we are going to show them.
07: “I’m a professional: I know best.” The only designers who use this argument are unprofessional designers. Designers often say, “No one tells a doctor what to do, so why is it OK to tell me what to do?” But the myth of professional omnipotence has been debunked. We no longer accept that doctors, lawyers and plumbers have a monopoly on knowledge. We are all armed with information downloaded from the internet. Anyone who uses the “I’m a professional therefore you must accept what I say” argument has lost the argument.
08: “All the good jobs go to other designers.” Not true: in fact, nearly all jobs start off as neither good nor bad. We are deluded if we think only other people get good jobs and we only get the rubble. Truth is, nearly all jobs start off the same, and our responses as designers determine the success or failure of each job. There are no good or bad projects in design, only good or bad responses. Good projects are made not found.
09: The best way to run a studio is to be domineering and forceful. In fact, the opposite is true. Designers who run studios or lead teams often think they have to lead from the front. They think they have to dominate. They think they have to take credit for everything. In fact, the opposite is true. Good leaders of design teams lead from behind. They put themselves last and allow others to shine. When designers are allowed to shine, they shine more brightly.
10: If we believe in nothing, we shouldn’t wonder why no one believes in us. In a world with no principles, people respect those who have principles. Impersonating a doormat is a poor way to be an effective graphic designer. In fact, standing up for what we believe in — ethics, morality, professional standards, even aesthetic preferences — is the only way to produce meaningful work. Of course we won’t win every time, but we will win more often than the designer who doesn't believe in anything.
11: When a client says the words — “you have complete creative freedom,” they never mean complete creative freedom. Whatever you show them, they will find a problem with. Happens every time.
1 comment:
Hey Mariana, quote your source for this.
I tend to disagree with some of these. There are bad clients and there are worse clients, I don't care what anyone says, and they have a large amount of power in the destruction of good design, after all they are paying us.
I think we have the responsibility, as ethical and good designers, to fire clients that demand bad design, because design is much bigger than any one of us. But, we gotta get paid too. That can make for a tough situation.
However, we also have a responsibility to give good design to those that can't pay. I do pro-bono work whenever I can because I would rather not get paid for my work than let a deserving organization or group go around with a crappy logo or materials.
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